Debaditya
Bhowmik

Welcome to my portfolio

Hello! I am Deba. A Designer with nearly a decade of experience creating intuitive, meaningful, and visually engaging digital experiences. Passionate about interaction design, visual systems, and turning complex ideas into clear human-centered communication.

My work is at the intersectionality of Education, Marketing, Illustration and Concept Art.

01

Instructional Design

E-Learning · Training · LMS

E-learning modules, training programs and UX-driven learning solutions built for corporate environments.

Hydraulics Basics

Nordex · Wind Turbine Systems Training

The Problem

Technicians needed foundational knowledge of hydraulic systems inside wind turbines — specifically three core components: Valve, Accumulator, and Filter. Hydraulic fluid behavior is dynamic and invisible in static diagrams which makes it difficult to understand without a proper learning experience, and the circuit symbols were completely unfamiliar to new learners. There was also no pre-existing training material on this topic, so the course had to be designed from the ground up with a strong focus on UX and visual communication to make the complex concepts approachable and engaging for technicians with varying levels of prior knowledge.

Tools

Articulate Storyline Adobe Creative Suite LMS Platform ADDIE Framework

UX Design Decisions

Step-by-step sequence version — To make the abstract concept of energy storage tangible, I broke the accumulator's working principle into 5 sequential steps and built a click-to-advance interaction. Each click reveals the next stage — from nitrogen fill, through fluid compression, to the bladder deforming under pressure — so learners build a mental model progressively instead of absorbing a static diagram all at once. This mirrors how the process actually unfolds over time, reinforcing cause and effect between the gas and hydraulic sides.

Symbol flip-card version — Since hydraulic schematic symbols are dense and meaningless to a beginner at first glance, I converted each control-element symbol into a flip card. The front shows the raw symbol as it appears on real circuit diagrams, and clicking flips it to reveal its plain-language meaning and function — pairing recognition with recall instead of forcing users to cross-reference a separate legend. This turns symbol memorization into an active, bite-sized interaction, letting users test themselves against each symbol individually before encountering it in a full schematic.

Section-reveal exploration version — For learners who already understand the sequence and want to explore specific components, I designed a click-to-reveal interaction where each labeled part of the accumulator — housing, bladder, gas valve, oil valve — expands with its own explanation on demand. This non-linear format supports self-directed exploration and lets users jump straight to the part they're curious about, functioning as a reference layer that complements the first, more linear walkthrough.

Cumulative circuit — all learned symbols placed inside a real-world system diagram

UX Flow

Enter module 1. Concept introduction What is this and why does it matter? 2. Where it fits in the circuit Info dump — elements and connections Sets the foundation before interaction 3. Point-and-click interaction Fluid in motion, components and sub-divisions Recalls the info dump through doing, building holistic understanding 4. Mid-module questionnaire Formative check, kept playful e.g. a card flip — light gamification, not daunting, never overdone ↻ repeats for each of the 3 components 5. Surprise questionnaire Retention check, unannounced Deliberately more serious in tone — too relaxed a finish hurts retention Module complete

Outcome

Learners progressed from zero hydraulics knowledge to reading real circuit diagrams — identifying components, understanding fluid flow, and recognizing industry-standard symbols in context.

Basics of converter

Nordex · Converters in Wind turbines · Blended learning

The Problem

This module was developed during the COVID-19 lockdown, when in-person training wasn't possible and learners were arriving with very different levels of prior knowledge about converter fundamentals. A one-size-fits-all module risked boring the learners who already knew the basics while losing the ones who didn't. The challenge was to design a structure that could tell the difference — testing learners upfront, then routing each person only into the sections covering what they hadn't yet mastered, while letting them skip ahead wherever they'd already proven competence. The module also had to make an inherently invisible process, the flow of electricity through a converter circuit, tangible and easy to follow without a classroom or instructor present.

Tools

Articulate Storyline Adobe Creative Suite LMS Platform SAM Framework

UX Design Decisions

Adaptive pre-test and locked module path — This menu opens with a mandatory basic electricity pre-test before anything else unlocks. The remaining three modules — power flow, circuit conversion, and protection — stay locked until that first test is passed, ensuring no one skips ahead without the foundational knowledge each later section assumes. Once a learner clears a module's test, its lock lifts and the path continues, letting people who already know the basics move through quickly while those who don't get routed through every step they still need — replacing an instructor's judgment call with a structure that adapts on its own.

Interactive converter circuit walkthrough — To make the invisible flow of electricity through a converter circuit tangible without an instructor present, I turned the schematic itself into an interactive diagram. Users click through a stepped navigation bar at the bottom — from power source to switch, through the IGBT bridge, to output — with each icon highlighting the corresponding part of the circuit as it's explained. Rather than describing current flow in text, learners watch it happen stage by stage on the same diagram an engineer would actually read, building intuition for the circuit's behavior at their own pace.

UX Flow

Enter module 1. Diagnostic pre-test One short question per converter topic Confirms what the learner already knows 2. Per-topic scoring Each answer is checked against its own topic not the test as a whole topic failed topic passed Module unlocked Full lesson opens for that topic Marked as complete Skipped — already proven Topic content Circuit walkthrough, component behaviour, interactive checks ↻ repeats per failed topic all topics resolved 5. Final assessment Covers every topic, including skipped ones A lucky guess on the pre-test still gets caught Module complete

Outcome

The diagnostic-first structure meant every learner finished the module at the same baseline, regardless of where they started. Those new to converter fundamentals got the full walkthrough on exactly the topics they needed, while those with prior exposure moved straight past what they already knew. This levelled the classroom coming into follow-up sessions — instructors could build on a shared foundation instead of re-explaining basics for some while losing others, and the final assessment confirmed that gap had actually closed before anyone moved on.

Electrical Equipment Handling

Nordex · Wind Turbine Systems Training

The Problem

Technicians need to recognise and correctly operate the electrical equipment used inside a wind turbine nacelle — devices like multimeters and voltage testers — before they're ever handed the physical tool. Misreading a meter or skipping a dead-wire check isn't a minor mistake at height: it's a safety issue. The challenge was that this equipment can't be practiced safely or repeatedly in a classroom, and most learners had never held one before. The module needed to teach not just what each tool does, but how to physically operate it — which knob, which setting, which lead goes where — so that the first time a learner touches the real device, it isn't also the first time they've used one at all.

Tools

Articulate Storyline Adobe Creative Suite LMS Platform ADDIE Framework

UX Design Decisions

Interactive tool model — To provide hands-on experience without the risk of handling real equipment, I created an interactive simulation where learners can practice turning dials, attaching leads, and reading displays. This allows them to become familiar with the tools' operation in a safe environment before using the actual devices.

Fault scenario

Scenario-based learning — By presenting realistic fault scenarios, learners are challenged to apply their knowledge and skills in practical situations. This approach helps bridge the gap between theoretical understanding and real-world application, ensuring that learners can confidently handle actual equipment when they encounter it.

UX Flow

Enter module 1. Tool introduction What it's for, its parts, its settings Multimeter, then voltage tester 2. Interactive tool model Turn the dial, attach the leads, read the display on a sample circuit No physical tool required to practice ↻ repeats for each tool 3. Fault scenario e.g. "This wire is suspected dead — find out for yourself" No tool is suggested up front 4. Learner picks tool & method Selects the device, sets it up, takes a reading 5. Feedback on choice Right tool, wrong setup, or wrong tool entirely

Outcome

Letting learners turn the dial and choose the wrong tool first, inside the module, meant the real mistakes happened somewhere safe. By the time technicians picked up an actual multimeter or voltage tester, the controls were already familiar and the decision of which tool to reach for wasn't a guess. The scenario-based ending also gave instructors a clear read on which learners could apply the tools to a real fault, rather than just recite what each one does.

02

Brand Design

Identity · Guidelines · Visual Systems

Brand identities, visual systems and graphic communication — from guidelines to finished assets.

Navaliga Store

Brand Identity · Visual System · Football Teamwear
play with sound

Brief

Navaliga Store sells football jerseys handmade in India to student groups in Bremen, Germany. The brief was to create a visual identity that sits honestly between South Asian craft tradition and European street football culture — rough around the edges, symbolic, and never generically sporty.

Concept

The work started on paper. Dozens of sketches, most of them discarded — figures, scripts, borders, badge shapes — all pulled from vintage Indian advertising: the bold flat mark, the confident line, the symbol that had to survive cheap printing and still read from across a street.

Early concept sketches
Symbol exploration sketches

Sketch exploration — symbol directions drawn before anything was digitised

The final mark wasn't chosen for how it looked alone. It was chosen for what it could do next: a form modular enough to rotate, reflect and tile without breaking. One symbol that could generate an entire pattern system rather than sit still as a logo.

The brushwork stays rough — never cleaned up, never vectorised. A gradient sphere is the only smooth element, referencing the football and bridging craft with sport.

Vintage Indian advertising, soviet unifying posters and Mughal architecture patterns that have derived from Islamic geometric patterns

Reference — Vintage Indian advertising, soviet unifying posters and Mughal architecture patterns that have derived from Islamic geometric patterns

Times New Roman was chosen for its elegance. Set against the rough tessellations it does the opposite of what you'd expect from teamwear — restrained, serif, almost formal — and that tension is what holds the identity together. All caps italic for headlines, regular with 2% tracking for body.

Tools

Adobe Illustrator Adobe Photoshop Adobe After Effects Figma

Colour

White is the dominant surface. Red is used sparingly — only for symbol marks, accents and calls to action. Saffron appears exclusively in the gradient ball. Black carries all text and structure.

Brand Red
#EA3A01

Saffron
#FCC604

Black
#0D0D0D

White
#FFFFFF

White 60% · Black 25% · Red 10% · Saffron 5%

Typography

A single typeface throughout — Times New Roman. Made distinctive entirely through how it is applied.

H1 — Italic · All Caps · 0–0.02em

Navaliga
Store

H2 — Regular · All Caps · 0.2em

Welcome to · Catalog · Projects

Body — Regular · Sentence case · 0.02em

Teamwear made in India for student groups in Bremen.

The Symbol

A single hand-painted brushwork mark is the foundation of the entire visual system. Raw, uneven ink edges are intentional — this is the brand's most distinctive quality. All patterns and category icons derive from this one form.

Symbol on white
Symbol on brand red

Base symbol — on white · on brand red

Logo

Primary logo on red

Primary — on brand red

Logo on dark

Base symbol — on white · on brand red

Tessellation System

The symbol is tiled, rotated and reflected to produce a family of geometric compositions. All derive from the same base mark — what changes is scale, density, orientation and colour. These tessellations form the visual core of the brand.

Tessellation 1
Tessellation 2
Tessellation 3
Tessellation 4

Four tessellation compositions — each a permutation of the single base symbol

Category Icons

Three tessellated compositions serve as category identifiers — not garment prints. They appear in the catalog, navigation and product pages to identify Jerseys, Shorts and Hoodies. The same mark at different densities and colour combinations.

Jerseys icon

01 — Jerseys

Shorts icon

02 — Shorts

Hoodies icon

03 — Hoodies

Noise Treatment

Every image carries a grain overlay applied as a non-destructive adjustment layer — monochromatic, Gaussian, 8–14% at Overlay blend mode, 60–80% opacity. This unifies photography, flat colour and pattern into a single surface quality. No Navaliga image is exported without grain.

Pattern with grain treatment

Pattern with grain overlay — the noise is visible across the flat colour field

Website

White background throughout. Red appears only in symbol marks, navigation accents, and the thin corner markers that frame sections. Pattern never fills page backgrounds — it is contained to the narrow scroll strip and garment imagery.

Navaliga homepage

Homepage — white background, Times New Roman italic all-caps headline, red only in the corner mark

Catalog page

Catalog — category icons in red tiles

Website detail

Website detail — red used only as accent

Flavar

Brand Identity · Visual System · AI Food Intelligence Platform
Flavar cover

Brief

Flavar is an AI intelligence platform that decodes taste, culture, and decision behaviour — built for a world where food is identity. The brand needed a visual language that could hold two eras in the same frame: archival matter drawn with a pen tool, placed into vivid gradients that pulse with the energy of migrant kitchens and border-crossing flavours.

Concept

Archival, but alive. The starting point is old material — Victorian engravings, anatomical diagrams, museum still-lifes — all of it greyscale, all of it a bit dead on arrival. A curves layer brings it back in colours those images never had. That single move is the whole identity.

The subject is food, and food here is diasporic, mixed, borrowed from everywhere. Nothing monochrome, nothing singular — so the colour never sits still in flat blocks, it moves through the image as a gradient.

What comes out is loud. Deliberately. But loud on its own is just noise, so two things pull it back: the pen-tool paths stay visible — control points, handles, the outline of a thing being cut out — because they say someone chose this, and the glass panels sit on top to frame and organise. Extraction and structure, both left on show.

Glass on a CMYK gradient on Maximalism inspired designs. Those three have no business being in the same frame. The friction is the point, and the Flavar Yellow starburst is the one mark that punctuates it.

Visual references

References — Vintage food advertisements, Indian Maximalism, and Glass morphism

Tools

Adobe Photoshop Adobe Illustrator Figma Adobe After Effects

Colour System

The palette isn't really a palette. It's a curves adjustment layer — one recipe, applied to greyscale source imagery, that pulls colour out of pictures that never had any. The hues below are what comes out the other side, not what went in.

Greyscale source image

01 — Greyscale source

Curves adjustment layer

02 — The curves layer

Final mapped image

03 — Result

One curves layer, applied identically across the archive — every image comes out belonging to the same world

This is where the maximalism enters. The curves don't tint an image, they rebuild it — shadows go aubergine, midtones go teal, highlights blow out into yellow and pink. Applied across a whole archive it's genuinely a lot to look at, and that's intended. The four hues below are the ones the layer consistently produces.

Flavar Yellow
#F7C244

Signal Teal
#40C8C0

Deep Aubergine
#8A6CBF

Migrant Pink
#F0538A

Flavar gradient bar

Primary gradient — always horizontal, always this sequence, never flat fills

Left alone, that would be too much. So the glass panels and the dotted pen-tool edges do the opposite job — they cut the noise into readable pieces, frame what matters, and give the eye somewhere to rest. Maximalism from the curves, legibility from the structure sitting on top. That's the intelligence layer.

Typography

Two typefaces. One contrast. Fjalla One carries authority — all-caps for H1, navigation, labels, with 20% tracking at small sizes. Crimson Pro brings warmth — italic for H2, bold for H3, regular for body. Never set Crimson Pro in all-caps; its power is the contrast with Fjalla One.

Display — Fjalla One · All Caps · 8% tracking

FLAVAR

H2 — Crimson Pro · Italic · 300 weight

Taste is memory in motion.

Logo

Flavar logo

Logotype — chromatic shadow treatment in brand colours, offset lower-right. White fill with black outline is the primary letterform.

Website

Flavar website homepage
Flavar website how it works

Homepage and How it Works — archival imagery with curves treatment, starburst badge, glass panels over gradient backgrounds

03

Illustration

Digital · Experimental · Visual Art

A collection of visual work spanning digital illustration, experimental art, and personal creative exploration.

Selected Works

Illustration · Mixed Media
Illustration title
Illustration title

Left: A Goddess of Wisdom — Right: A Goddess of Sun

Comic works

Brush practice

Stickers

Poster format works

Touchdesigner work

Education

2019 — Present
M.Sc Digital Media
University of Bremen
Bremen, Germany
2015 — 2019
B.Tech Computer Science & Technology
National Institute of Technology
Agartala, India

Experience

Oct 2024 — Present
Instructional Designer
Hapag-Lloyd · Hamburg, Germany
Training programs for internal systems, digital learning content, UX-centered design.
Oct 2020 — Oct 2024
Instructional Designer
Nordex GmbH · Hamburg, Germany
Digital learning & communication assets, UX/UI for training materials.
2017 — 2019
Graphic Designer / Consultant
Various Clients · India
Visual content for training, communication, and branding.

Skills

Articulate Storyline Adobe Creative Suite LMS Platforms UX Design Instructional Design ADDIE Touchdesigner Visual Systems

Languages

English
Fluent
Hindi
Fluent
Bengali
Native
German
Basic
UX Flow